Sound Designer + Music Professional
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Sound Design

Showreel Video


Bio + Skills

Hello, my name is Konstantinos but people call me Kon for short.
I am a sound designer and a music professional.

Education:

SAE Degree in Music Production,
Wwise 101 & 301 Certifications,
Music Degree in Music Theory,
Music Degree in Counterpoint

Early contact:

My fascination for video games started as a child with Berzerk for the Atari. Although very young, I will always remember the impression that its sound effects made on me.
Some time later, the Atari was succeeded by a personal computer and with that a wider array of video games. It was then that I was exposed to music software like Rebirth and FruityLoops. Consequently, I discovered music making and I remain an active musician to this day. You can check some of my music here.

Career:

  • In 2017-2018 I worked with Nathan McCree as a sound designer on several mobile games. Some of the games include: 
    Snatch (2017), Soccer Stars 2 (2017), Lego NinjaGo: Ride Ninja (2018) 
    Doodle Jump 3 (2018 - beta / unreleased)

  • As of 2023, I have resumed my work as a sound designer for video games
    in an effort to sharpen my skills in foley & field recording, bolster my experience in audio implementation & middleware and learn the UCS to organise my foley libraries. (I can not announce the game titles yet)

  • For the last eight years, I have been working in music-tech as part of Weav Music, a startup created by Google Maps founder Lars Rasmussen.
    Weav specialises in adaptive music experiences and in my ever-evolving role, I had the opportunity to work in music production, sound design, production management and audio prototyping across the entire development cycle of multiple software products (ideation, prototyping, release).

When I’m not working in audio, I enjoy connecting with friends, running, swimming, attending music shows,
playing video games, listening to podcasts and reading sci-fi literature and graphic novels.

Skills:

Sound creation with synths, modular systems & software
Studio, Field & Foley Recording
Visual Programming
Editing, Mixing
Music Composition
Production Management

Software:

DAWs (Reaper, Pro Tools, Logic Pro, Ableton)
Wwise (101 & 301 Certifications), Unity
Max/MSP, Reaktor 6, Izotope Rx7

Currently playing:

Shadow Tactics: Blades of the Shogun, Oxenfree II, Stray

Favourite Games:

Blade Runner, Assassin's Creed II, Borderlands franchise, Little Big Planet franchise, Portal 2


Sound Redesign Videos

Foley-oriented redesign.

Guns, guns, guns.

Slow motion sniper shot cutscene.

Horror cutscene redesign.

Past Sound Design Work

Sound Design Commission (2018)
On Sound Design duties.

Sound Design & Music Proposal (2018)
The development of the game was unfortunately discontinued
following the studio’s closure.